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Re: [SG2] EW & Artillery

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 26 Nov 1998 12:10:47 -0500
Subject: Re: [SG2] EW & Artillery

Brian spake thusly upon matters weighty: 

> It makes sense that fire-support calls should be jammable. After all,
if
> you can cut your opponent off from the support he was counting on and
> which multiplied his force, then you've got a large edge. Perhaps
require
> _two_ rolls, one a standard Communication roll (therefor jammable) to
> contact the fire-support element, then an Artillery roll to convince
the
> battery CO to use up his precious rounds after you've got him on the
line?
> 
> Opinions, comments, ideas anyone?

Is there not a way this can be done in one roll? 

Checks his recollection: 
Comms is quality vs higher of leadership. Arty call 
is.....um...guesses at quality to exceed my leadership as the calling 
unit? Why not just treat the call as jammable under standard rules? 
(it really is a communications roll - to get in touch with the arty 
and explain what you need). Actually, I always thought the transfer 
actions option (being a comms roll) was jammable too. I don't see why 
an extra roll should be required. (I'm being dense here, but maybe 
someone will have a more cognizant exposition of why this can or 
cannot be done in one roll).   
/************************************************
Thomas Barclay		     
Voice: (613) 831-2018 x 4009
Fax: (613) 831-8255

 "C makes it easy to shoot yourself in the foot.  C++ makes
 it harder, but when you do, it blows away your whole leg."
 -Bjarne Stroustrup
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