Re: [FT] Fixing Railguns
From: Jeff Lyon <jefflyon@m...>
Date: Tue, 24 Nov 1998 16:30:53 -0600
Subject: Re: [FT] Fixing Railguns
At 01:58 PM 11/24/98 -0800, you wrote:
>Fixing Railguns
>
>Essentially what we're looking for is a weapon who's range remains
somewhat
>constant with class, but who's damage doesn't.
>
>Suppose that a Class 1 Railgun has a range of 24". Larger guns would
have
>slightly more range, just as longer barreled rifles have a longer
range.
>Say that maximum range increases 6" per class. This gives:
>
>Class 1 Railgun - 24" maximum range
>Class 2 Railgun - 30" maximum range
>Class 3 Railgun - 36" maximum range
>Etc.
Just to add to the discussion, here's a re-post of the house rules I've
used for railguns:
>In my FT 2.0 railgun "house rules" I reduced the effectiveness of the
>smaller caliber railguns by a range band each and increased the mass of
the
>larger ones on the rationale that a larger railgun was longer, gave a
>higher acceleration to its projectiles and was thus more accurate at
longer
>ranges and did more damage.
>
>I think it was:
>
>Class "3" Mass:6 Max Range:30 Damage:3 (no doubling)
>Class "2" Mass:3 Max Range:24 Damage:2 (no doubling)
>Class "1" Mass:1 Max Range:18 Damage:1 (no doubling)
>
>I was also considering allowing the class "1" guns to be used in
turrets
>and as auxiliary point defense, like class "1" beams.
Of course, this would need to be brought up to date with FT 2.5 rules.
Jeff