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Re: [FT] Railguns

From: John and Roxanne Leary <realjtl@s...>
Date: Tue, 24 Nov 1998 14:23:57 -0800
Subject: Re: [FT] Railguns

Wasserman, Kurt wrote:
> RailGun Arcs:
> I have a hard time justifying anything other than a Railgun-1 having
> anything more than 1 firing arc.  As a Kra'Vak player, I would LOVE to
> 180 or 360 degree weapons but it doesn't make sense.	Having to
> your ship tightly to get a shot is enough of a disadvantage.	If it
> broke, don't fix it.
     Basically I agree with you.  JTL
> Beam Vs. Railgun debate/comparison
> Comparing the two is an exercise in futility.  They can only be
compared so
> far before you lose track of the argument.  What should be looked at
> RACIAL weapons and systems.  Take a look here.
> KV			  Hu'mans
> ------		  ---------------
> Railguns		  Beam Batteries
> Fighters(Hvy Only)	  Fighters(All flavors available)
> Scatter Guns		  Point Defense systems
>			  Area Defense systems
>			  Capital Missiles
>			  Salvo Missiles
     Since I am on vacation this week and need some entertainment, I'll
another argum...discussion about the 'K'.
     It is a common error to say that the 'K' do not have anything but
(armored) fighters.   The MT rules no not say anything of the sort.   
This quote from page 26, first paragraph, titled 'Kra'Vak fighters' says

it all.  "The fighter groups used by the Kra'Vak are basically the same 
as thier human fleet counterparts, except that they are always treated
HEAVY FIGHTERS as per the advanced fighter rules....
     The Kra'Vak fighter arm has the same options as the human.   With
additional 'freebee' that all fighters are considered as 'Heavy' in
to the primary role.   Yes folks, the days of the Heavy Interceptor,
Fast, Heavy attack, Heavy ect have arrived.   (Unless you don't like it,

then a house rule is in order.)   JTL

> Because the missile capability of the Hu'mans is so extra-ordinary,
> something be done to "balance" it?  Once again, as solely a Kra'Vak
> I would LOVE to have Area Defense but I like more the fact that I
> makes me play differently than if we had equal technology.  If
everything is
> equal, then the game devolves into ONLy rolling dice.  "My fleet has
13 dice
> of beams, Admiral Pinafore has 13 dice.  We roll.  He rolled
better..."  In
> the words of the Monty Python troupe, "Where's the sport in THAT?"
> In summation, <G> I think all these "issues" can be resolved by point
> adjustment.  I don't think a fundamental reworking of weapons systems
> needed nor would it be best for the game...  We all remember games
> there were sweeping changes from version 1.0 to version 2.0, don't we?
> -=Kr'rt
     Perhaps that is one of the things that I fear will happen.   The
will turn out the same as the humans (with slightly different weapons).
   I like to play the Kra'Vak because the style is completely different
and quite dangerous.   I like to play against the 'K' for the same

Bye for now,
John L.

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