GMS/P
From: "Phillip E. Pournelle" <pepourne@n...>
Date: Mon, 23 Nov 1998 16:11:08 -0800
Subject: GMS/P
Hello,
The Following is a repost to someones question about GMS/P:
In the past I have posted several point systems to enable folks
to bridge
the gap between SG and DS as well as have a basis for designing forces
in
SGII so as to build a balanced game. Understand that this is just a
generalized system and cannot compensate for a number of factors
including
hiding defenders, defensive positions, mismatch terrain etc...
Additonal Equipment
Sensors
Type Die Cost
BAsic D6 1.5
Enhanced D8 3.0
Superior D10 4.5
EW Systems
type Die Cost
Basic D6 22
Enhanced D8 45
Superior D10 67
You'll notice that this is a multiple of ECM systems. If you
look at all
that EW can do in a SG game, you'd agree that its worth the price.
Drone System
type Die Cost
BAsic D6 5
Enhanced D8 6
Superior D10 7
The following chart shows the different missile systems for DSII
and the
costs associated with them. Basically range costs .12 points per inch,
1.6666 per chit drawn. For a Heavy missile 15 points per die shift up
from
D4, for a Light Missile 10 points per shift up from D4 and therefore for
a
Personal Missile 5 points per shift up from D4. For the IAVR the system
is
unguided but at the extremely short range, guidance is unneccessary.
GMS/Air the die shift up from D4 is 15 points for each.
Guided Missile Systems
Type Guidance Range Die Impact Cost
GMS/L Basic 36 D6 3 chits 20
Enhanced 36 D8 3 chits 30
Superior 36 D10 3 chits 40
GMS/H Basic 48 D6 5 chits 30
Enhanced 48 D8 5 chits 45
Superior 48 D10 5 Chits 60
GMS/P Basic 24 D6 1 chit 8
Enhanced 24 D8 1 chit 15
Superior 24 D10 1 chit 22
IAVR 4 2 chits 4 or 1 per shot
GMS/Air Basic 48 D6 3 Chits 26
Enhanced 48 D8 3 chits 41
Superior 48 D10 3 chits 56
GMS/air can be used on ground vehicles but is designed to be
fired
offensively against Aerospace and VTOL craft. GMS/Air takes up four
capacity.