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RE: [FTFB] Fleet Book Kra'Vak

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 20 Nov 1998 12:08:41 +1100
Subject: RE: [FTFB] Fleet Book Kra'Vak

For Kra'vak, I use the following (Beam class + 1/2 railgun class, round
Class-1 railgun (3-arc) - 2 mass
Class-2 railgun (1-arc) - 3 mass
Class-3 railgun (1-arc) - 6 mass
Class-4 railgun (1-arc) - 10 mass, etc
Scatterguns - 1 mass each (6-arc) but uses PDS rules for targetting
ships (still d6 damage though).
Drives cost 3x drive mass.
And doubling only occurs on a 5-6.  This makes the damage on par with
pulse torpedoes,
Cruisers are designed with 5% mass as armour, Capitals with 10% mass as
armour.  This takes into account railgun damage with the changed

With the new 6-arc weapons, a new symbol is really needed for railguns.
How about a hexagon with the class number inside?

Example: Kra'vak Patrol Cruiser
Mass: 98
Hull: Ave (29) ; 29
Armour: 5 ;5
Thrust: 6 ; 29
FTL: Yes ; 10
Firecons: 3
Railgun-2 (F) ;3
Railgun-2 (F) ;3
Railgun-3 (F) ;6
Railgun-3 (F) ;6
4 x Scatterguns ;4

'Neath Southern Skies
T'was brillig, & the slithy toves,
Did gyre & gimle in the wabe.
All mimsy were the borogroves,
And mome raths outgrabe.
		       - Lewis Carroll "Through the Looking Glass".

-----Original Message-----
From:	John M. Atkinson []
Notice I'm not worrying about firing arcs in this,
just number of batteries and mass they take up.  I'm more or less happy
with most of the capital ships,  I had to fudge some of the results for
the escorts, but the whole bracket from Light Cruiser/Hunter all the way
to Battlecruiser just doesn't feel right.  If I use the high speeds of
More Thrust, and average hulls, then I can't stick enough armor on to
'feel' right to me.  Any suggestions?  Should I use weaker hulls and
more armor?  Adjust the weapons load-out?  Slow down the cruisers?  Slit
my wrists?

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