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RE: 25mm Grav Bikes and Rules

From: Brian Burger <burger00@c...>
Date: Thu, 19 Nov 1998 10:01:12 -0800 (PST)
Subject: RE: 25mm Grav Bikes and Rules

On Thu, 19 Nov 1998, Stuart Murray wrote:
> I played a gmae once just after a friend bought a load of old GW Eldar
> jetbikes, he just sat at the back and made pop-up attacks and shot the
> out of my regular pltn.  Without any really cool toys it was
impossible for
> me to counter his tactic in the game so I came up witha couple of

Ouch. I'd forgotten that in SG2, grav vehicles can do a lot of VTOL-like
movements, including pop-up attacks. Makes grav/jet bikes even more
dangerous than I'd thought.
> >All these reasonable counters use vehicles, how about an infantry
> >SG2 is after all an infantry game.
> Calymores/directional mines.	Great little toys, just point them up
> of out !

Command Detonated Mines (CMDs). These seem fairly nasty.

> 'bouncing-betty' anti-personel mines delivered by arty.

Snipers rule. They're exceedingly game, I had a
mechanized platoon's advance totally stalled by two snipers, a
RFAC/1 and a bit of mortar fire...I never even got close to the snipers.

 > detatched SAWS
> VERY extended order (bit of a double edged sword, this can be great if
> bikes are concentrated, or a BIG mistake if dispersed)
> Grenade volleys, even if you don't hit it should force them into
> maneouvers.
> That's just some of the stuff I did in offensive games.
> If I was in defence and had the advantage of terrain I made up stuff
> monofilament wire meshes in valleys, monofilament claymore dispersers,
> 'hot' chaff bombs, laser trip-wires etc.

Nifty toys. Got rules you could share on these things? (after reading
intro blurb to DS2 - the thing about why taking armour alone into urban
zones is dumb, with the monofilament beheader-of-tank-captains, I've
wondered when someone would write rules for monofilament in DS2/SG2)

> Of course after all this stuff Andy became less keen on his jetbikes
> they only crept up occasionally so they became less of a problem for
> balance.
> Just some ideas....

Interesting ideas, and you reinforced the point I made earlier about the
unbalancing effect of bucketloads of SAWs...counterable by interesting
toys, but unbalancing in vanilla SG2.

Brian (
-- --DS2/SG2/gaming

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