RE: 25mm Grav Bikes and Rules
From: Brian Burger <burger00@c...>
Date: Thu, 19 Nov 1998 10:01:12 -0800 (PST)
Subject: RE: 25mm Grav Bikes and Rules
On Thu, 19 Nov 1998, Stuart Murray wrote:
> I played a gmae once just after a friend bought a load of old GW Eldar
> jetbikes, he just sat at the back and made pop-up attacks and shot the
heck
> out of my regular pltn. Without any really cool toys it was
impossible for
> me to counter his tactic in the game so I came up witha couple of
things....
>
Ouch. I'd forgotten that in SG2, grav vehicles can do a lot of VTOL-like
movements, including pop-up attacks. Makes grav/jet bikes even more
dangerous than I'd thought.
> >All these reasonable counters use vehicles, how about an infantry
response.
> >SG2 is after all an infantry game.
>
> Calymores/directional mines. Great little toys, just point them up
instead
> of out !
Command Detonated Mines (CMDs). These seem fairly nasty.
> 'bouncing-betty' anti-personel mines delivered by arty.
> SNIPERS !
Snipers rule. They're exceedingly dangerous...one game, I had a
reinforced
mechanized platoon's advance totally stalled by two snipers, a
crew-served
RFAC/1 and a bit of mortar fire...I never even got close to the snipers.
> detatched SAWS
> VERY extended order (bit of a double edged sword, this can be great if
the
> bikes are concentrated, or a BIG mistake if dispersed)
> Grenade volleys, even if you don't hit it should force them into
evasive
> maneouvers.
>
> That's just some of the stuff I did in offensive games.
>
> If I was in defence and had the advantage of terrain I made up stuff
like
> monofilament wire meshes in valleys, monofilament claymore dispersers,
> 'hot' chaff bombs, laser trip-wires etc.
>
Nifty toys. Got rules you could share on these things? (after reading
the
intro blurb to DS2 - the thing about why taking armour alone into urban
zones is dumb, with the monofilament beheader-of-tank-captains, I've
wondered when someone would write rules for monofilament in DS2/SG2)
> Of course after all this stuff Andy became less keen on his jetbikes
so
> they only crept up occasionally so they became less of a problem for
game
> balance.
>
> Just some ideas....
>
Interesting ideas, and you reinforced the point I made earlier about the
unbalancing effect of bucketloads of SAWs...counterable by interesting
toys, but unbalancing in vanilla SG2.
Brian (burger00@camosun.bc.ca)
-- http://www.geocities.com/Area51/Nebula/9774/ --DS2/SG2/gaming
webpage--