Prev: RE: [FTFB] Fleet Book Kra'Vak Next: RE: 25mm Grav Bikes and Rules

RE: 25mm Grav Bikes and Rules

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 19 Nov 1998 12:20:35 -0500
Subject: RE: 25mm Grav Bikes and Rules

Wayne spake thusly upon matters weighty: 
> An alternative is to allow some squad members to carry their support
> weapons on their bikes but not shoot them unless they are dismounted. 
> way the squad would have improved fire power when dismounted.  I still
> think not being able to carry heavy weapons is a necessary trade off
> is needed to balance the advantages of increased movement and such
> bikes give infantry.

Try this: 
1. Count a bike squad as 2 or 3 normal infantry squads for balance. 
2. In a campaign perpective, grav bikes use micro sized grav 
generators that are just brutal for maintenance. Also they have 
delicate and expensive controls. Ergo their maintenance cost could be 
multiplied by 2 to 5 thus making them less desireable from a 
logistics point of view than foot infantry. Plus they could have a 
high monetary cost, and require veteran or regular troops minimum 
(because green or untrained are too risky on the bikes). 
3. I think you'll find that if you have a smart defender, your 
mobility is useful, but especially on an SG2 board in any kind of 
close terrain, it isn't as great as all that. You die just as easy as 
any other infantry brought under fire.	

Thomas Barclay		     
Voice: (613) 831-2018 x 4009
Fax: (613) 831-8255

 "C makes it easy to shoot yourself in the foot.  C++ makes
 it harder, but when you do, it blows away your whole leg."
 -Bjarne Stroustrup

Prev: RE: [FTFB] Fleet Book Kra'Vak Next: RE: 25mm Grav Bikes and Rules