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RE: 25mm Grav Bikes and Rules

From: Brian Burger <burger00@c...>
Date: Wed, 18 Nov 1998 17:45:02 -0800 (PST)
Subject: RE: 25mm Grav Bikes and Rules

On Thu, 19 Nov 1998, Wayne wrote:
> I didn't want the bikes to have the option of mounting an intergral
> so it was left out on purpose.
> If you want your bikes to all have a heavy weapon then you would be
> off using the bike stats that Owen wrote in his light horse TO&E and
> treating them like individual vehicles...
> The point of the rules was to create what is in effect another
> squad type.  The rules are really just modifications of the existing
> to take into account the fact that the infantry are mounted on bikes. 
> wanted there to be advantages (increased speed) and disadvantages (no
> weapons and shorter ranged when mounted) so that game balance could be
> maintained.  

Fair enough. SG2 is, after all, an infantry game. I've run IFVs with
SAWs mounted on them, and they put out insane amounts of fire. A squad
eight bikes (or even small squads of six or less) all with SAWs would be
devastating. Which may be the point, but it screws up game balance.
> And Brian Burger wrote in response to Thomas Barclay:
<snip> do we then
> >treat mounted
> >troops? How about the following: After the _first_ suppression chit,
> >mounted units may move but not fire - they're more interested in
> >cover. If a second or third suppression chit is added, units may
> >move nor fire until suppression is cleared, as per normal infantry -
> >this point, the mounted troopers bail off their bikes and hunker
> I like your ideas mind if I steal them, maybe change them a little
(I'm not
> sure if I like the crash dismount thing), and include them in my

Go for it. What are you thinking of as an alternative to having the
bail off their bikes when under heavy fire?

Brian (
-- --DS2/SG2/games

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