FT: Ship Endurance
From: "Imre A. Szabo" <ias@s...>
Date: Wed, 11 Nov 1998 23:18:09 -0500
Subject: FT: Ship Endurance
While not important in scenarios, endurance becomes very important in
campaign games. For the FB I'm currently experimenting around with 2%
to 4% of total ship mass per month of endurance. 3% per month seems to
be the best compromise. A 6 month endurance will cost you 18% of your
mass. Points cost is mass x 1. Supplies loaded on a ship cost 1 point
per mass. Note that this makes it easy to resupply from frieghters,
assuming you have enough points loaded on them. This also means that
the cost for opperating a vessel for 1 year is 36% or its mass. Ships
of course could be mothballed. Deactivating a ship costs nothing, but
reactivating costs standard supply for the month x 3. A ship that fails
to have supply makes a threshold roll for every system at its currently
damaged state. Systems that fail a threshold roll can not be repaired
until the ship is supplied. Any comments out there???
IAS