RE: [ds] Ogres(was Re: Full Thrust...)
From: Mike Wikan <MWikan@m...>
Date: Thu, 5 Nov 1998 10:00:15 -0800
Subject: RE: [ds] Ogres(was Re: Full Thrust...)
The way we have treated OGREs is that Boom chits only affect Targeted
systems. Each individual weapon must be targeted individually and tread
damage is scored by causing an amount of tread point damage equal to the
grade of the weapon.
OGREs can be Scary....
Try convincing that militia squad to close assault a 30 meter fusion
powered Biphase carbide armored AI juggernaut...
Michael Wikan
Game Design
Slave Zero
Accolade, Inc.
http://www.slavezero.com
> -----Original Message-----
> From: Brian Burger [SMTP:burger00@camosun.bc.ca]
> Sent: Wednesday, November 04, 1998 10:01 PM
> To: FTGZG-L@bolton.ac.uk
> Subject: [ds] Ogres(was Re: Full Thrust...)
>
> On Wed, 4 Nov 1998, Rick Norman wrote:
>
> > Watch a MkV (big,big, very big,)roll across the field, turning your
> > tanks into radioactive dust is scary and accurate to the system,
> IMHO.
> >
> > Rick
> >
>
> Actually, Ogres in DS2 tend to die. We've played (the group of us here
> in
> Victoria) a couple games with Ogres, under various designs. They're
> big
> targets, easy to hit, and you just whale on them until you draw a BOOM
> or
> a big handful of reds. (or you get MDCs or DFFGs in close, and kill it
> that way. With four firecons and arty, Ogres kill several vehicles per
> turn. But there's lots of fire incoming...
>
> We've never used nukes, which would change things a lot - ds2 nukes
> are
> much scarier than Ogre boardgame nukes. One of my regular gaming
> partners
> has a whole load of Ogre minis, however, so he's still trying to find
> a
> way to re-create their power in DS2 without going completely over the
> top.
>
> DS2 is an armoured combat game - not a super tank game. Ogres tend to
> bend
> the construction system a great deal, and the combat system even more.
> They are, however, very very cool...
>
> Brian (burger00@camosun.bc.ca)
> -- http://www.geocities.com/area51/nebula/9774 --DS2/SG2/gaming &
> misc--
>