Re: Full Thrust : Electronic Warfare
From: Rick Norman <thurvin@y...>
Date: Wed, 4 Nov 1998 21:34:33 -0800 (PST)
Subject: Re: Full Thrust : Electronic Warfare
Watch a MkV (big,big, very big,)roll across the field, turning your
tanks into radioactive dust is scary and accurate to the system, IMHO.
Rick
---Jeff Lyon <jefflyon@mail.utexas.edu> wrote:
>
> At 07:01 PM 11/4/98 -0500, laserlight wrote:
> >Good. I play FT because it's quick and easy. I don't play DS2,
> >because it isn't.
> >(Steve Jackson's "GEV", with some extra units, is about the level
> >I'm looking for, although I may have to do some rules bashing to
> >get the flavor right).
> >
> >I do want a sensor system, as I feel that that's likely to be one
> >of the most important parts of space combat. I also want it to be
> >something I can put on a 3x5 card and not have to refer back to the
> >rulebook to figure it out.
>
> Bravo! Well said!
>
> I believe I'd have to agree with you on all of the above points.
>
> GEV was a great board game, but I'm not quite sure if the Ogre Minis
rules
> quite capture the "feel" of it, though. It's also in need of a
vehicle
> design system.
>
> So what ever happened regarding that suggestion to make DS1 freely
available?
>
> Jeff
>
>
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