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Re: Full Thrust : Electronic Warfare

From: Thomas Anderson <thomas.anderson@u...>
Date: Tue, 3 Nov 1998 17:34:34 +0000 (GMT)
Subject: Re: Full Thrust : Electronic Warfare

On Tue, 3 Nov 1998, Jeff Lyon wrote:
> <snip FMA-style EW rules>
> Uh, how about we stick to D6 for Full Thrust and leave FMA to other

too late! doesn't MT use FMA rules somewhere? i seem to remember that it
does, but i'm not quite sure. ok, the following part of the email is

#if (MT contains FMA)

see? told you so. this is just an extension of that. jon t opened the
floodgates, i'm just going through them.


ah. oops. egg on face time. ok, scratch that. use BasEnhSup, but roll
d6 for each and score as per beam dice, producing ranges 0-2, 0-4, 0-6.
rerolls used according to preference (basic sensors vs super-stealth
get two consecutive rerolls - the stealther maintenance crew have
now would be a good time to dump the rubbish ...).


anyway, the FMA system is great. Psychic Tom predicts that full thrust
will use FMA.

pedantic note: we currently play either full thrust I second edition or
full thrust I second edition, fleet book revision. or, if we're mad,
thrust I first edition. true ft2 does not yet exist (afaik).

> Suggested quickie EW rules:
> You need firecon lock-on to fire.
> Allocate firecons.
> Normal sensors vs. normal target = automatic lock on (same as now).
> Stealth/ECM systems ala the Minbari in EFSB get to roll vs each
firecon in
> an attempt to negate lock on.
> Enhanced targeting sensors reduce the chances of success for the

that's what i was going to write, but my brain slipped. this system has
the edge of being backwardly compatible. in fact - _we are all using
system already!_. Jeff controls the horizontal... he controls the


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