Re: FB Fighter Questions (longish)
From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Wed, 14 Oct 1998 20:58:30 +0100
Subject: Re: FB Fighter Questions (longish)
Jeff Lyon wrote:
> In MT it states that attack fighters get a +1 on die rolls; and thus
do
one
> point of damage on a roll of 3 or 4 and two points on a 5 or 6.
Yes.
> Now normally in FT/MT, the beam weapon and fighter damage progression
is:
>
> target 1,2 3 4 5 6 average sum of 6 rolls
> screen 3 - - - - 1 1
> screen 2 - - - 1 1 2
> screen 1 - - - 1 2 3
> screen 0 - - 1 1 2 4
Yes.
> One would presume if this progression continued it would look like
this:
>
> target 1,2 3 4 5 6 average sum of 6 rolls
> screen -1 - - 1 2 2 5
> screen -2 - 1 1 2 2 6
You've mixed Screen-1 and Screen-2 up, but otherwise correct.
> If one did it this way it means that attack fighters get a two level
bonus
> instead of the one that is implied.
The MT rules don't mention or imply a "one level bonus" - they clearly
state that the Attack Fighters get a +1 to all anti-ship fire, which
gives exactly the effect you've noted here.
You are of course free to change it if you wish! :-)
> Now if you use them with Fleet Book rules regarding beam weapons, the
> question comes up of how "roll ups" on a 6 are handled.
Only apply the re-roll on natural rolls of "6" (or only to modified
results giving exactly 6). The +1 gives you extra damage, but not extra
re-rolls.
> If attack fighters roll up on a natural six, then the damage looks
like
this:
>
> target 1,2 3 4 5 6 rollups average sum of 6 rolls
> screen 2 - - 1 1 1 0.6 3.6
> screen 1 - - 1 2 2 1.0 6.0
> screen 0 - 1 1 2 2 1.2 7.2
Um... no, this isn't correct. You've forgotten that the re-roll damage
isn't reduced by screens - the averages should be 4.2, 6.2 and 7.2
respectively.
> Compared to the normal beam weapon (and fighter) damage progression
of:
>
> target 1,2 3 4 5 6 rollups average sum of 6 rolls
> screen 2 - - - 1 1 0.8 2.8
> screen 1 - - - 1 2 0.8 3.8
> screen 0 - - 1 1 2 0.8 4.8
Yep.
> If the "+1 to the die roll" mechanic is taken to its illogical
conclusion,
> however, a roll of 5 would become 6 and thus qualify for rolling up.
Sure, you can do it this way. However, at the same time, the 6 becomes a
7, which does *not* qualify for a re-roll according to the rules!
> Looking at either set of numbers, I think I would rather
> face a squadron of torpedo fighters than these little terrors; at
least
> there would only be one turn of torpedo attacks, while the attack
fighters
> just keep coming back for more. And standard combat endurance in the
Fleet
> Book is what, six turns, now?
Up to six attack turns, yes - but if you manage to shoot this many times
without losing your fighters, your enemy is doing something seriously
wrong IMO :-/
The relative fighter costs in the FB are straight from MT, though - no
adjustment at all. They will probably change in FT3, just like the beam
batteries changed in the FB :-)
Regards.
Oerjan Ohlson
oerjan.ohlson@nacka.mail.telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry