Re: (SG2] Orbital Insertion (an alternative approach to calculat
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 12 Oct 1998 17:30:54 -0500
Subject: Re: (SG2] Orbital Insertion (an alternative approach to calculat
Oerjan spake thusly upon matters weighty:
> Thomas Barclay wrote:
>
> > Oerjan spake thusly upon matters weighty:
>
> > > If the troop drops from orbit (ie, outside the atmosphere), I'd be
> pretty
> > > impressed if they managed to stay within 200 meters from one
another
> :-/
> >
> > Using Drop caps? Why?
>
> But the rules you're talking of doesn't use drop capsules! A drop
capsule
> is a vehicle, albeit small and unpowered, and is therefore IMO covered
by
> the rules for landing vehicles on the previous page (50) - use them
> instead, if you want drop capsules rather than individual jumps!
In this instance, I was talking about the break-away individual drop
cap - launch in the cap, decelerate through two or three stages with
ECM, chaff, etc. then the capsule blows out and you're dropping like
a standard entry.
I think accuracy is feasible. I'll bet no one really foresaw the
ability to guide a bomb down a smokestack back in 1797. Can we really
forsee the tech advancements in 200 years? I know we can't and aren't
trying to, I'm just figuring that the way that an airdropped unit
arrives on board seems to be a recipe for getting it killed before it
can re-org. This might be intentional, but I'd like to think that in
2185 it may well be possible to enter a little bit tighter (so it
might only take one a single turn to regroup).
Tom.
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Thomas Barclay
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"C makes it easy to shoot yourself in the foot. C++ makes
it harder, but when you do, it blows away your whole leg."
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