Re: [SG2] Patton's Rules of Order
From: jatkins6@i... (John Atkinson)
Date: Wed, 7 Oct 1998 20:02:34 -0500 (CDT)
Subject: Re: [SG2] Patton's Rules of Order
You wrote:
>I do think that sometimes it is good to show the effects of upper
level >monkeying in wargames. This is best done ata con game where
>SO I think it's interesting to occasionally throw a player a curve
ball, >especially if it's something he would not normally do. (Often
Last week we ran a Dirtside II game wherein the original objective of
one side was to finish off the remains of a guerilla batallion. They
were hiding in a villiage and I had to make one player rewrite his
force structure because he was planning to simply sit back and pound
the villiage into rubble. I had to remind him that his higher command
would NOT look favorably upon blowing up a villiage full of friendly
civillians just because some hostiles were in it.
He also misinterpreted the intelligence I gave him that so that he was
under the impression the relief force attempting to rescue the
guerillas wouldn't have any armor.
He won anyway due to poor scenario prep on my part (shouldn't have
limited the relief force to one bridge to cross the river that formed
the border), bad dice rolling on the part of the Ukranian commander,
and some bad tactics.
John M. Atkinson