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Re: [SG2] Patton's Rules of Order

From: jatkins6@i... (John Atkinson)
Date: Wed, 7 Oct 1998 20:02:34 -0500 (CDT)
Subject: Re: [SG2] Patton's Rules of Order

You wrote: 

>I do think that sometimes it is good to show the effects of upper 
level >monkeying in wargames. This is best done ata con game where 

>SO I think it's interesting to occasionally throw a player a curve 
ball, >especially if it's something he would not normally do. (Often 

Last week we ran a Dirtside II game wherein the original objective of 
one side was to finish off the remains of a guerilla batallion.  They 
were hiding in a villiage and I had to make one player rewrite his 
force structure because he was planning to simply sit back and pound 
the villiage into rubble.  I had to remind him that his higher command 
would NOT look favorably upon blowing up a villiage full of friendly 
civillians just because some hostiles were in it.  

He also misinterpreted the intelligence I gave him that so that he was 
under the impression the relief force attempting to rescue the 
guerillas wouldn't have any armor.  

He won anyway due to poor scenario prep on my part (shouldn't have 
limited the relief force to one bridge to cross the river that formed 
the border), bad dice rolling on the part of the Ukranian commander, 
and some bad tactics.  

John M. Atkinson


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