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Re: data saturation on in future combat Was:rules "inspiration"

From: Brian Bell <brian.bell@a...>
Date: Tue, 06 Oct 1998 18:42:46 -0700
Subject: Re: data saturation on in future combat Was:rules "inspiration"

> Los  wrote:
> >... I hate (it) when 1 guy measures everything out to the umpteemth
> >degree and then takes an hour to make his move. War is not nor will
> >ever be about a "sure thing". Neither should a wargame (IMO).
>     If you dislike this practise (like me), let the fellow measure
> everything, but with a -1 dice type penalty to fire control for each
> measurement. Five measurements: -5 die type fire control. This
simulates the
> crew inside their vehicles laser rangefinding several targets.
>     And to promote quicker play, how about a +1 dice type bonus to
fire
> control for determination of a unit's target in less than about 30
seconds?
> This bonus promotes quick reactions.
>
  I would hate to have someone watch the clock that closely. And several
measurements are common. If you apply such a penalty, you may want to
make it a penalty for measuring from the same unit to more than 2 units.

  Or
  I am sure that someone has mentioned this, but you may want to get a
chess clock to time each player's turn. And apply a penalty if one
player has used time equal to double his opponet's time. Another at
tripple and so on. Have this rule start on the 4th round of play (This
prevents a player from making an extremly quick turn on the first round
and demanding the other player take a penalty. I know mini-maxers that
would try this).

--
Brian Bell
brian.bell@axom.com

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