Re: still FMA-40k
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 1 Oct 1998 12:57:35 -0500
Subject: Re: still FMA-40k
Oerjan spake thusly upon matters weighty:
> The same effect applies in SGII. If you give your assault squads close
> combat weapons - swords, pistols, shotguns, flamers - instead of
assault
> rifles, they won't *be* very effective long range fire troops *because
> they don't have long-range fire weapons*.
Except that several units I have seen which are Close Assault
Specialists have made use of things like the CAR-15 shortened assault
rifle (which would give them good ranged fire capability). I don't
think the answer is solely (at least to my way of thinking) to
restrict this to a "what gun do you have in your hand" argument.
> Why do we need to introduce special morale rules for assault squads in
> SGII, when not even WH40K has such rules for them?
I said I didn't want to talk 40K. I was replying to comments on it,
but I wanted to focus on the idea of specialist assault troops. And
the fact is you don't need special rules if you don't want em. But
then you're relying on your answer above to differentiate the assault
specialists by what they carry. I don' t find that satisfactory. But
YMMV.
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Thomas Barclay
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"C makes it easy to shoot yourself in the foot. C++ makes
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