Re: FT/FB points costs, was: [MISC] [OT] Bring and Battle
From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Sun, 27 Sep 1998 15:40:02 +0100
Subject: Re: FT/FB points costs, was: [MISC] [OT] Bring and Battle
Imre A. Szabo wrote:
> I have only two problems with the FT-FB ship construction rules:
>
> 1. No sensor rules. MT rules aren't interesting. I'm working on
some
> ideas, but I am not satisfied with them enought to post them yet.
This is *exactlY* the same reason why the sensor rules weren't
re-written
in the FB - they'll be in FTIII instead :-)
> 2. No endurance as a factor of mass.
This has never been a feature in Full Thrust, though, and it is *very*
dependent on the background you're gaming in. A Babylon 5 campaign game
is likely to have very different supply requirements and mechanisms
than,
say, a Honor Harrington one or a Traveller one (and please don't mention
a background where everyone uses today's reaction engines <g>). Because
of this, endurance and maintenance rules should not be part of the
generic design rules IMO.
If you want to, you can give all your FT/FB ships a cargo hold
representing space devoted to spares, extra fuel etc - this is already
in
the FB design rules. A ship which devotes Mass to cargo space is by
definition using less Mass to carry weapons. However, each
background-specific campaign (including those set in homegrown
backgrounds) has to specify just how much cargo space is necessary and
what effects it has.
Regards,
Oerjan Ohlson
oerjan.ohlson@nacka.mail.telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry