Re: FW: [MISC] [OT] Bring and Battle
From: tom.anderson@a...
Date: Wed, 23 Sep 1998 11:44:19 -0400 (EDT)
Subject: Re: FW: [MISC] [OT] Bring and Battle
---- kurt wrote:
> Los raises an interesting point. The most fun I have had in Space
Gaming
> (mini/board) is when I have had crippled ships. Dealing with ship
damage is
> more fun than stomping the snot out of your opponent. When I played
> S/T/A/R/F/L/E/E/T Battles (dare I admit to it?), juggling my decimated
power
> reserves and shields that were down to little more than static was
much more
> fun than being able to yawn out an Alpha Strike each turn.
more generally, it is certainly true that it is more fun
to play a game with unbalanced forces rather than the
two-equal-armies-bash-each-other-to-death game. points
values are useful in that it allows you (that's a
passive you :-) to gauge just how unequal thay are; if
i know that i have 2000 points and my opponent has 6000
points, i can make my objectives easier (eg, escape
with minor losses or cross the board with 50% of cargo
intact).
battles IRL are rarely between equal forces. wars often
are, but rarely battles. a skilled general will ensure
that his colonels always have the advantage when they
fight battles. well, he will try.
Tom
> > From: Los[SMTP:los@cris.com]
> > I fall into this category. Personally I hate the whole points thing.
I
> > prefer to base my scenarios on situations.
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