Re: [MISC] [OT] Bring and Battle
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 21 Sep 1998 11:24:07 -0500
Subject: Re: [MISC] [OT] Bring and Battle
Tom spake thusly upon matters weighty:
> Scenarios are a lot of fun, and I enjoy playing them, but they take
> work. They take time to design them; time that I do not have.
That's why you try to build up a collection of scenario cards so you
can just pull a couple of cards and run a battle.
Plus, I
> have found that, all too often, I would be the one designing the
> scenario, and therefore would be the guy stuck with the Ref cap.
Don't need a ref. Unless you have players who can't agree to sort
things out themselves.
I don't like running games. I like playing them. I like the
luxury of
> being able to pick up a box of tanks, go to the local Hobby Shop, sit
> down and play.
>
> You can't do that with Stargrunt.
Pardon? I don't have a problem with that with SG2. Once you have
experience at the game, and some mission cards, you can eyeball
forces and get a good idea of their relative merits. And no points
system is infallible anyway. (I've seen many, and all can be abused
by munchkins). Real battle doesn't give you the luxury of picking
even sides. The issue isn't win-lose, its how well you lead your
troops and how much fun you had. If you play an unbalanced game, but
score enemy casualties out of all proportion, then you should be
pleased. If you lose, it can be taken in stride. It is a GAME after
all. SG2 can be 'bring and battle' especially if you start organizing
yourself - put the figures for a unit in a little box with a card
detailing their stats and then you don't have to write out the stats
for the unit each time you arrive at a battle.
That, and its total lack of local
> popularity, are why I have given up on it.
I'm sure that is how many good gaming systems, and many good ideas
have given way to the mediocrity of the systems with mass (witness
Microsoft).
I CAN do that with a lot of
> other games. That's why I still play them.
I find, if I want to play a quick game, I play a board game - little
or no prep, lots of fun. If I want to wargame, I accept that some
minimal prep is a good thing. If I want to really enjoy myself, I
like a thought out, detailed scenario, which means work. But I can
enjoy myself at a bring and battle too - I just don't take the
results as seriously because it might be unbalanced. Judgement goes a
long way here.
> You know, annoying though GW gamers are, I can say this much for them:
> They are at least a hell of a lot less arrogant than GZG gamers....
I feel I'm being tarred with someone else's sins here. So I'll say
that such a generalization does no one any credit. We are a varied
lot, some with strong opinions, some bombastic, some even a little
sarcastic, but the one thing GZG gamers seem to possess is a lot of
'its just a game' as an attitude. We can usually realize that
judgement and a bit of good spirit and maturity go a long way to
solving our problems, not rules, points, or official ex cathedra
pronouncements.
And, for the record, most of the WH40K players I've met have suffered
from the minor folly of youth - they are exuberant, munchkinish,
quite opinionated within their own little WH world, and quite 'gamey'
(as opposed to interested in any degree of realism), and many seem
bound by 'the rules' hard and fast. By contrast, most GZG players
seem to like 'the feel' of the game (although some have the 'its like
this in the rules, so why change it' bug). Most seem to not be
munchkins, and are not gamey - more realism inclined. Now, we may
occaisionally bash the 40K guys a little too much. In reality, they
are likely the next gen of GZG players as they grow disillusioned and
get older and more interested in the 'flavour' of the game and less
in the 'rules' or in the gamey aspect.
As an aside, having said that, I'm sure many WH40K players will be
quite amazed by what I here is in the new version of the rules....
sounds like they basically stole (okay, independently developed?) a
bunch of conceptual ideas and systems that sound *perilously* close
to those used in FMA and the focus of FMA systems like Stargrunt. It
will be interesting to see how this hits the WH40K community....
(And I guess, like those Microsoft has 'borrowed' ideas from, Jon T
should be complemented that GW is 'learning' from him.....)
Tom
/************************************************
Thomas Barclay
Voice: (613) 831-2018 x 4009
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"C makes it easy to shoot yourself in the foot. C++ makes
it harder, but when you do, it blows away your whole leg."
-Bjarne Stroustrup
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