RE: [semi OT] Women wargamers
From: John Skelly <canjns@c...>
Date: Wed, 16 Sep 1998 13:03:46 -0400
Subject: RE: [semi OT] Women wargamers
I can't and won't argue about colony development. Didn't we kill that
thread a couple of months ago :-)?
Utopian vision? Grunts having to go in? When did I not say that wasn't
going to happen? I was saying that the Grunts would be power armored.
I
always believe Grunts will be needed, heck I was once a Grunt. My
argument
was why establish a DZ, why build up supplies just to mount a
conventional
assault? I freely admit my future vision doesn't include every scenario
political or militarily.
I wasn't thinking of the Empire Strikes Back but more of the Gulf War.
Yes
there was a convential ground war but look how much resistance there was
after the airwar (oh no, now I've done it - let the flames begin).
> -----Original Message-----
> From: Los [SMTP:los@cris.com]
> Sent: Wednesday, September 16, 1998 3:07 PM
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: [semi OT] Women wargamers
>
> John Skelly wrote:
>
> > A million or 2 inhabitants. Read my post again. I win the space
> > battle, I
> > sit in orbit, unless you have a relief fleet en route, I grab rocks
or
> > drop
> > nukes at my leisure. You could have the best armored divs in the
> > universe
> > why do I have to fight them when I don't?
> >
>
> Ahh the utopian vision of future confllict.It cracks me up how
everyone
> assumes owning Space will just cause whatever resistance to knuckle
> under. I suppose every government is going to sanction the
> indescriminate use of nuclear weapons or mas drivers in every
occasion.
> What are you, playing the Imperial Forces in a Star Wars Scenario?
There
> could be any number of political or other reason for not nuking from
> orbit. Overwhelming air and Naval Superiuority very rarely means jack
> shit to the grunt on the ground that has to go in and winkle the
bastard
> out. Especially after the first minute of stepping off watever
transport
> and finding a mass of fire coming at you. Sure it can help a bit if
> applied intelligently, but ususally you still have to get in there.
> Especially when the president is on the Theater Commanders back to DO
> something. Seems to me the vast majority of military operations
> throughout history have had some form of political influence of
pressure
> on them forcing the commander to do stuff he either doesn't want to
do,
> or doesn't make sense.
>
> > I disagree with the colonies being sparse (this is a whole
different
> > argument) I imagine them being relatively dense clustered around a
> > star port
> > with farms.
> >
>
> I agree that the initial develpment fo a colony world looks like this,
> but what aboutone that's been arount ten or twenty or fifty years?
>
> Los