Con Report: NOVAGcon, pt 2
From: jatkins6@i... (John Atkinson)
Date: Mon, 14 Sep 1998 19:43:22 -0500 (CDT)
Subject: Con Report: NOVAGcon, pt 2
Third Scenario: Assault on Carter Island. Rough map:
_______________________________________ Beach
CCCC HHCCCCCCCHH HH HHHHHH
HHHH HHHHHHHHHHH HH HHH
AA2
AA1 FFFFFF HH
FF FFFFFF AA3 HH
FF FFFFFF HH
HHH*H FFFFFF
PDC
F Forest
H Hill
C Cliff
There was also about 5 feet of open ocean north of the beach, which was
6" wide. PDC indicates the location of the Planetary Defense Center
"Barsoom", which was built from a piece of stryofoam a full foot
square, 3" tall with 3 HEL/5 laser turrets, plus a Class 5 Beam Battery
made from a distributor cap and part of a Swedish lightbulb. It looked
incredible, much kudos to John Wilkes. The asterik marks the location
of a GMS/H turret. I told John (Defender) he had the mines to install
1 block mine group, 2 fix groups, or 4 disrupt groups. He had me stick
in a block group across the avenue of approach marked AA1. AA2 was
covered by 6 Wide Area Munitions groups. John had 2 platoons of grav
tanks, both of which were held back sort of in the center of the board.
He had 1 missle carrier in a set of ruins north of the PDC, and 1 IFV
in the woods in the middle of board. Plus about a company's worth of
infantry, mixed powered and unpowered, with 4 GMS teams, 2 each PA and
Line. These were spread out covering the entire area, including two on
the hills next to the central cliff on the beach as spotters, and two
missle teams on the hill on the far right of the board. I also gave
him a four-gun off-board medium artillery battery.
Dave attacked with a cross-attached armored company. One Platoon of
MDC heavy tanks, 1 of DFFG heavies, 1 of MDC medium tanks, 1 platoon of
IFV-carried infantry, 1 section of 2 mortars. Plus he had a platoon of
engineers and an artillery battery in support. All as tagmatic troops,
see my home page. He basically ignored the mines and headed down AA3,
with the DFFG heavies coming through the small gap between the central
cliff and the small hill to it's right. The rest of the company headed
down the gap on the right of the board. The DFFG-heavies took it on
the chin from the laser turrets, eventually loosing 3 tanks and
routing. The rest of the company got about where the notation "AA3" is
on the map. They attempted to use their infantry to assault up the
hill against the missle teams, but rolled a 2 on the confidence check.
Leadership of 2. Ooops! The fighting degenerated into a slugging
match, and two of the MDC heavies got knocked out, along with an IFV.
Then Dave started running out of the smoke he was using to cover the
IFV in the woods, and it lit up the command section, knocking out the
unit XO's tank. Then a series of really bad rolls resulted in the HQ
section breaking, and we called the game.
Lessons Learned: HEF! The artillery was equipped with nothing but
smoke and MAK. This is useless against infantry.
Smoke: Smoke was heavily used, but IMHO misused in two instances. It
was used to cover some annoying defending units. Sure, they can't
shoot, but they can't be shot. The terrain was waaaay to open to be
able to smoke for a turn and bypass. It would have been better to use
the smoke to break the defender into a series of fortified sections
which can't support each other. Then take them down one at a time.
YMMV.
John M. Atkinson