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Re: GZG DS2 SG2 TD: Tank Destroyers Design

From: "Andrew Martin" <Al.Bri@x...>
Date: Fri, 4 Sep 1998 15:30:17 +1200
Subject: Re: GZG DS2 SG2 TD: Tank Destroyers Design

Steve Pugh wrote:
>I don't think that anyone's posted Adam Delafield's rules from
>Ragnarok yet (I know someone was going to). His TDs worked as follows:
>* TDs must be wheeled or tracked (GEV and Grav float above the ground
>and thus don't have a low enough profile.)
>* The main gun of the TD takes the space of a turreted gun despite
>being fixed mount.
>* No secondary guns may be mounted in turrets.
>* No infantry may be carried
>* The TD gets a free level of stealth to represent the low profile.

Andrew Martin wrote:
>How about this to design TDs based on the German WWII methods? First
design
>the MBT using standard DSII rulebook. Convert MBT to a TD by:
>-Hull mounting main gun and increasing main gun size by one.
>-Increasing signature die type by one. Why? Hull mounted gun, TD
coolness
>factor!
>-Increasing armour level by one on front only. Why? Better shot
deflection,
>improved armour plating.
>-Points cost and everything else stays the same! Why? We can assume
that
>heavy weapon cost is negated by the turret removal. Not quite allowed
by
the
>DSII points system, but it is in the spirit of the game.

So to create a TD from a MBT based on the German WWII method by using
the
combined version is:
1: Design MBT using standard DSII rules. Restrictions: Wheeled or
Tracked
only; No secondary turreted weapons, except APSW. No carried infantry.
2: Hull mounting main gun and increasing main gun size by one.
3: Increase front armour by one only.
4: Decrease rear armour by one only.
5: Free one level of stealth or one Signature die type increase.

Notes by step number:
1: The design system is used only for step 1.
2:
3: Better shot deflection, and improved armour plating.
4: Rear armour moved to front.
5: Low profile design caused by hull mounting gun and TD coolness
factor.

Andrew Martin
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