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Re: GZG DS2 Mikko: Genres for DS2.

From: jatkins6@i... (John Atkinson)
Date: Thu, 3 Sep 1998 10:52:14 -0500 (CDT)
Subject: Re: GZG DS2 Mikko: Genres for DS2.

You wrote: 

>    If you want, you can have no limitations, just a points value per 
side. >Then the game rapidly decays down to who has the most nukes and 
forward >observers, and is lucky with their morale rolls.

To be honest, I've NEVER met a DSII gamer who actually wanted to use 
nuclear weapons or biochems.  Maybe it's just me. . . 

But that's the only limitation we usually play with.  I limit _myself_ 
to a few standard forces, all on my webpage (Ditto FT).  But the other 
guy, if he can come up with better stuff, he can go for it.  I doubt 
anyone will be able to whip up a force that can beat me with simple 
design tricks (if you think you can, e-mail me), so it's down to 
tactics, which I prefer.  If I took a BTechish force, then all it would 
take would be intelligent designing to beat me.

John M. Atkinson


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