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RE: Infantry Walkers

From: Noah Doyle <nvdoyle@m...>
Date: Sun, 23 Aug 1998 17:13:24 -0500
Subject: RE: Infantry Walkers

Is that the one that traces the development of the 'fighting suit' from 
construction origins to super-tech planet-killers?  If it is, yes, I did

read it.  Some of it's super-tech ideas are really neat - no arms or
legs, 
just liquid-metal (a la Terminator 2) nubs that extrude any shape
desired, 
with any articulation.	Good conceptual use of remote sensors, and some 
neat little artworks.
But as far as GZG-era IWs are concerned, I think they might be viable,
just 
expensive.
In reference to a previous posting, I would keep the mobility cost of
IWs 
at 100% to compensate for their new mobility (evade when running, no 
walker-sig penalty when not moving).  Without those, IWs probably should

not be costed that high.

Noah

-----Original Message-----
From:	Nyrath the nearly wise [SMTP:nyrath@clark.net]
Sent:	Sunday, August 23, 1998 06:50 AM
To:	FTGZG-L@bolton.ac.uk
Subject:	Re: Infantry Walkers

Noah Doyle wrote:
>
> While I agree that traditional mecha/walkers have severe combat limita
 
tions
> (to the point of uselesness), I can see a place for Infantry walkers, 
given
> a few assumptions.  Within the framework & style of the GZG universe, 
these
> don't seem to outrageous:
>
> Infantry walkers are at least as mobile and dextrous as Powered Armor.
>  They would not have to accomodate human limbs inside their limbs -
this
> would allow a great range of motion.

	Have you ever seen the cute article THE WARBOTS by Christopher
Todd(?)
	( collected in POWERED ARMOR ed by Joe Haldeman (?))

	The first warbots were essentially as you describe them.

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