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Re: Infantry Walkers

From: Darryl Adams <darryl_adams@o...>
Date: Thu, 20 Aug 1998 18:57:58 +1000
Subject: Re: Infantry Walkers

I a have been hashing around a mecha - specific DSII/SGII varient,and I
too feel
that other plants could be used for walkers  and aeorspace. (after all,
in
Evangelon and Patlabor, batteries seem to be poison of choice , and
industrail
labors are desil.)

My answer : a new addition to power plants : endurence. A power plant
has a set
number of endurence points, depending on type: CFE low, HMT mediumand
Fusion
unlimited.

Optimisation can be bought for certianactions :movement, close combat,
weapon
combat et al.

Depending on the action, the vehical makes (and is not optamised for
that
action),it expends endurence. Once all used up,must be refueled,
recharged etc.

This also allows low tech vtols and aerospace vehicals (their life on
the
battlefieldis now limited, just like real life "We are on bingo fuel,
but can do
one more straiff beforewe boogie").

Darryl

Brendan wrote:

> Andrew Martin wrote:
> > > 1. Do they have to use FGPs?
> > Yes. All BattleTech and most manga 'Mechs have Fusion power plants.
However,
> > player's forces could differ. And I do know that the US has been
> > experimenting with diesel engined walking vehicles. So it would be
best to
> > default to FGP, but allow changing to other types.
> I know the Heavy Gear universe uses V8 petrol powered walkers.  Low
tech
> stuff!  The costs reflect the specialised mechanical & electrical
> required, not necessarily that it's powered by FGPs (although with the
> armament I mount on 'em, anything less wouldn't work).
>
> 'Neath Southern Skies

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