RE: Space Tactics
From: Noah Doyle <nvdoyle@m...>
Date: Wed, 19 Aug 1998 23:33:13 -0500
Subject: RE: Space Tactics
Sorry - I should have stated that Spinal Beam fire was Long Range
Harassment AND Short Range Kick-Your-Teeth-Out-Your-A** :).
I was deep into thought at that point, and was mentally comparing
performance of a spinal railgun (very nasty at close, but limited to
30MU
or so) to spinal beam (still nasty at close, but better at longer ranges
-
REALLY long ranges). I also remember playing Battle Rider, with escorts
&
cruisers subliming (turning directly from solid into gas) under capital
ship spinal meson fire.
Noah
-----Original Message-----
From: Jared E Noble [SMTP:JNOBLE2@mail.aai.arco.com]
Sent: Wednesday, August 19, 1998 12:47 PM
To: FTGZG-L@bolton.ac.uk
Subject: RE: Space Tactics
> Has anybody else tried experimenting with really big beam
>batteries/railguns? I use them to represent Traveller/Leviathan style
>spinal mounts. One arc only, usually fore or aft. They seem to be
pretty
>effective. Long-range harassment with the beam, and massive damage
from
>the railgun. They also get expensive real fast.
>
>Noah
Well, that's an interesting way of looking at it - Spinal Beam weapon is
a
'long-range harassment'....I guess it doesn't quite capture the
traveller
feel- at least not classic traveller, where the spinal mount was the
primary and most effective weapon. But then again, with high guard's
abstract combat system, you basically had only 4 ranges. Battle
line-Battle
line/Reserve-Battle line/Battle-line-Reserve/ and Reserve-Reserve.