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Re: Space tactics

From: PCARON <Pcaron@c...>
Date: Mon, 17 Aug 1998 12:43:33 -0400 (EDT)
Subject: Re: Space tactics

On Mon, 17 Aug 1998 maxxon@swob.dna.fi wrote:

<interesting analysis snipped>

> Yes, this is not a definitive study, but it sheds light on the
magnitude
> of the numbers involved. The ugly fact is that intercepting a
boom'n'zoom
> attack is next to impossible unless you have a fairly good idea of the
> attack vector beforehand (as you would if the system has, say, 2 jump
> points). Even then, anything with thrust under 8 is of limited
usability.
> 

Agreed.

> Matching vector with something constantly accelerating is VERY hard. 
> 

True... it's also incredibly boring in game play.  That's why we impose
speed limits in our games so we'd have something interesting to play. 
You
have brought up many good points in your analysis...

Pete

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