Re: Marking extrapolated ship locations
From: "Richard Slattery" <richard@m...>
Date: Fri, 14 Aug 1998 22:48:58 +0000
Subject: Re: Marking extrapolated ship locations
On 14 Aug 98 at 15:24, Jeff Lyon wrote:
>
> <snip lengthy examples>
>
> Hmm, if I understand your examples, a quick hack comes to mind:
>
> Everything is a "push"; you have main drive pushes and thruster
> pushes.
>
> Because the main drive is larger and more efficient than the
> thrusters, it generates a 1" push for every unit of thrust you
> expend.
>
> Thrusters, being smaller and less efficient than the main drive only
> produce a 1" push for every 2 units of thrust you expend. (Or a
> 0.5" push for every point you expend if you don't mind dealing in
> half-inches)
>
> Rotation would remain the same.
>
> You may spend any number of units of thrust up to the rating of your
> drive on pushes or rotations in any order.
>
> This should achieve what you describe quickly and easily.
>
> Jeff
>
It really is loads easier to apply facing changes before any main
thrust or lateral push thrust, and it does a *fairly* good job of
limiting abuse.
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Richard Slattery richard@mgkc.demon.co.uk
How to store your baby walker: First, remove baby.
Anonymous Manufacturer
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