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Re: Marking extrapolated ship locations

From: "Richard Slattery" <richard@m...>
Date: Fri, 14 Aug 1998 22:48:58 +0000
Subject: Re: Marking extrapolated ship locations

On 14 Aug 98 at 15:24, Jeff Lyon wrote:

> 
> <snip lengthy examples>
> 
> Hmm, if I understand your examples, a quick hack comes to mind:
> 
> Everything is a "push"; you have main drive pushes and thruster
> pushes.  
> 
> Because the main drive is larger and more efficient than the
> thrusters, it generates a 1" push for every unit of thrust you
> expend.  
> 
> Thrusters, being smaller and less efficient than the main drive only
> produce a 1" push for every 2 units of thrust you expend.  (Or a
> 0.5" push for every point you expend if you don't mind dealing in
> half-inches)
> 
> Rotation would remain the same.
> 
> You may spend any number of units of thrust up to the rating of your
> drive on pushes or rotations in any order.
> 
> This should achieve what you describe quickly and easily.
> 
> Jeff 
> 

It really is loads easier to apply facing changes before any main 
thrust or lateral push thrust, and it does a *fairly* good job of 
limiting abuse.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Richard Slattery	     richard@mgkc.demon.co.uk
How to store your baby walker: First, remove baby. 
     Anonymous Manufacturer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


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