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Re: Marking extrapolated ship locations

From: "Richard Slattery" <richard@m...>
Date: Fri, 14 Aug 1998 02:32:27 +0000
Subject: Re: Marking extrapolated ship locations

On 12 Aug 98 at 18:39, laserlight wrote:

> BTW it looks like you can have a max thrust of 11 under vector
> rules. "How?" you ask.  Thrust 8, burn 1 of your extra 4 maneuver
> points to rotate 90 degrees, then push port (or starboard) with the
> remaining 3 maneuver points.	Or execute the same steps in reverse
> order.  It's not logical (the 8 Thrust should occupy the entire
> length of the turn, so you don't have extra time to push in the same
> direction) but it is, insofar as I can tell and until the amendment
> I feel sure Jon will add about 30 seconds after reading this, legal.
> 

I decided to add the house rule that after moving your ship along 
it's current movement track at it's current speed, you have to make 
it's facing change before applying it's main thrust and/or 'push' 
thrust.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Richard Slattery	     richard@mgkc.demon.co.uk
It is beyond my apprehension. 
     Danny Ozark, baseball team manager, regarding his team's losing
streak
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