Re: Super High Velocities in Full Thrust
From: jatkins6@i... (John Atkinson)
Date: Wed, 12 Aug 1998 16:28:43 -0500 (CDT)
Subject: Re: Super High Velocities in Full Thrust
You wrote:
>your hands to logistics issues, I think it is quite reasonable to
limit >ships to two turns worth of maximum acceleration for the intial
speed upon >entering the board. Furthermore, ships can be counted as
holding the field >of battle if their speed is below four times their
maximum acceleration at >the end of the engagment.
The rule I always use for starting speeds is player may select, up to
2x the thrust of his slowest ship. Entire fleet must start at same
speed unless there is a logical explanation for otherwise. Holding the
field is not usually an option, so I base victory on the ability of the
two forces to continue a mission. IOW, if I loose two or three
destroyers, I can continue mission. If you didn't loose any ships, but
your carrier task force that took down my three destroyers now has
three fighters left out of 72, you can't continue mission. You loose.
John M. Atkinson