Re: Sa'Vasku Maneveuring
From: Ground Zero Games <jon@g...>
Date: Sun, 9 Aug 1998 08:34:04 +0100
Subject: Re: Sa'Vasku Maneveuring
>I reread the Sa'Vasku info yesterday and have a question. How do you
>determine how much thrust they can use for maneuvering, since they have
>no fixed thrust value? Do they have to buy twice as much thrust in a
>turn as they intend to maneuver, or are they allowed to use any amount
>to maneuver (like the Kra'Vak)?
The power you put into "thrust" in a given turn gives your ship a thrust
rating for that turn - it then operates exactly as per standard rules
(eg:
if you allocate enough power for thrust-6, you can accel/decel by up to
6
or turn up to 3 (or combination thereof) just like a normal thrust-6
ship).
>
>Also, what in the world is FT III? I don't THINK I missed a new
edition
>somewhere...
Don't worry, FTIII isn't out yet. The current book is FTII (ie: Second
Edition), which is the one you will have. We are starting early drafts
and
testing for FTIII, some of which has been included in the Fleet Book
(vol.1), with a view to publishing FTIII probably sometime in '99.
Jon (GZG)
>
>Derek Smyk
>
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