Re: New DSII weapon system
From: "Tom Sullivan" <starkfist@h...>
Date: Sat, 08 Aug 1998 06:21:52 PDT
Subject: Re: New DSII weapon system
>1. You're talking about a mega-cannon here. Pretty unbalancing it
>seems.
I don't think so. Not at all. See below.
>2. Why wouldn't it affect the targetting and weapons control circuits
>in PA? If it'll stop PA, then it'll stop PA's weapons rig.
Because, as I said, of a whim on my part. Yes, the armor would be down
but I figure that personal weapons would still function. I simply don't
feel like assigning a firing penalty for them. I like keeping the
paperwork to a minimum.
>3. I would only imagine the PA would be shielded against such
>threats. Perhaps this thing should have a penetration that applies
>versus shielded targets of D10 or something and PA should roll its
>armour die against that (assuming it has EMP shielding).
It depends. In a game with an Ogre background, hell yes. There's
enough Nukes flying around to make shielding mandatory. Under normal
circumstances, I think that the d4 will do just fine. In my background,
Nukes are a definate No-No (not enough habitable planets to allow
indiscrimate use of such things), so I am not concerned.
>I don't believe high frequency emissions are
>1. that easy to generate
Not at the moment. But, as I mentioned, this is based on a real
proposal, and the author seemed to be pretty confident that it would
work.
>2. that healthy to generate (can you say cancer, Mr. rifle bearer?)
*Shrug* Can you say lead suit, Mr. Rifle Bearer? And no, this would'nt
be a rifle. It would be a (barely) man-portable, modular weapon. It
would require a three or four man team to carry the bits and put them
together. Obviously not the kind of thing that everyone is going to
carry.
>3. that healthy to be the target of
It's not to be used as a non-leathal weapon system. It's to be used as
a non-destructive one. "We want to capture the prototype. Intact. The
crew are more than expendable."
>4. something that military minds of the future would be unaware of as
>a threat, hence shielding, fields that block it, weapons that use its
>own emissions as homing targets, etc. would all be developed. I don't
>necessarily think such a weapon would be such a runaway success as it
>seems that people might want to imagine.
It's not going to be a particualrly effecitve or common weapon. Just
think: which would you, as a soldier, rathter do? Destroy the enemy
tank, or temporarily knock it out so that it has a pretty good chance of
powering back up and nailing your ass in the near future? Me, I'd want
to blow it up.
>Let's just think how many times people have said "This is the
>ultimate weapon" or "This will make infantry obsolete" or whatever.
>Most of the time, a counter is devised, and such predictions are in
>grave error. It may be a tool in the arsenal of the future soldier,
>but it is not the tool that renders him obsolete, of that I am
>certain.
>
>Just my 0.02.
>
>Tom.
I certainly wouldn't call it an "ultimate weapon". Frankly, I
wouldn't even call it a particularly effective weapon.... I designed it
for the use in specific scenarios, something to add a particular flavor
to the game. Personally, I would not have more than one or two such
individual weapons on the board during a game. And I would, depending
on the Tech levels involved, make it more or less effective against some
forces. Anyone remember how useful EMP was in Turtledove's "Worldwar"?
And highly advanced aliens might not even use electrical systems.
Frankly, I intend to use it just for flavor. As I mentioned, I first
read about it being proposed for use by the DEA, but I can see a
desperate enough planetary govt. making use of anything that it can
find.
Tom Sullivan
"The older you get, the better you realize you were."
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