Prev: Mail problems still..... Next: Re: New DSII weapon system

Re: New DSII weapon system

From: Tony Wilkinson <twilko@o...>
Date: Fri, 07 Aug 1998 22:59:13 +0100
Subject: Re: New DSII weapon system

At 08:49 06/08/98 PDT, you wrote:
>I recently finished a book entitled "Information Warfare", by a guy 
>whose name I have since forgotten, and it inspired me to create a new 
>weapon system for DSII: The HERF (High-Energy Radio Frequency) Gun.  
>Also known as the EMP gun, or, more familiarly, as the Pulse Cannon.
>
>HERF guns are able to shoot a high powered radio signal at an
electronic 
>target and cause it to malfunction.  The result of this assault can 
>range from a reasonably simple system failure, forcing the user to 
>reboot, to actual physical damage to the target system, literally 
>burning it out.  AFVs in the DSII background are assumed to be 
>electronics heavy, and such a weapon could be most useful against them.
 
>Thus....

	For the FT campaign I wrote I came up with a Stargrunt weapon
similar to
this based on a book called "Unknown Soldier" by Sean Williams and some
other bloke who I can't remember.
	E.M.P. Rilfe
	Firepower d4. Impact automatic
	Troops in full light armour (d8), any powered armour that are
hit or are
potential hits are automatically down and count as wounded. Vehicles
that
are hit count as systems down. There is no penetration roll. No effect
against other troops.
	Might just be the solution to Waynes problem.
	I also came up with an FT equvialent in that the battries were
costed and
massed as normal but that every hit (calculated as per normal beam
rules)
caused a threshold check that was failed on a 6. For FB make that for
single hits and that 6 gets a reroll and the threshold test is failed on
a
5 or 6.

	Tony.
	twilko@ozemail.com.au

Prev: Mail problems still..... Next: Re: New DSII weapon system