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Re: Smoke Generators

From: "Andrew Martin" <Al.Bri@x...>
Date: Fri, 7 Aug 1998 18:06:21 +1200
Subject: Re: Smoke Generators

John Atkinson wrote:
>Was reading Defense of Hill Somethreedigitnumber, sorta a modern-day
>Defense of Duffer's Drift by someofficer (It's 1 AM and the book is
>upstairs.  This is as coherent as I get).  It's about a Ranger who eats
>3 MREs in one day, which kills him and he goes to Purgatory.  Well,
>suprise, Purgatory is at Fort Irwin, California.  Anyway, in last
>scenario, the one he gets right, he uses a Chemical Platoon's
>M-113-mounted smoke generators to screen an attack.  And TC's Armored
>Cavalry also mentions M-113-mounted smoke generators as part of an NBC
>company.  Now, as an Engineer, I worship the Gods of Smoke.  But as a
>light type, I've never seen these things in action.  But they sound
>good, and I want 'em on my Dirtside II table.	I figure it can lay
>smoke out the back, no problem.  12 or 15 inches of smoke in relatively
>thick cloud (rather than measuring radii, when someone shoots smoke
>fire mission we take cotton balls and pile them along the line of fire
>until it looks right.	But we're informal) each turn.	My question is
>how to point these puppies?  Any suggestions?	And how many turns of
>smoke can each one lay before it runs out?

Why not use smoke ammunition? 10 points and you get a smoke cloud 2"
inches
in diameter.
Or if driving along in your smoke(ing) APC, leave a trail of 1" inch
wide,
say 4" -6" inches long trail or 1/2" wide and, say, 12" long (tracked
APC
movement length in normal terrain).
    10 points of smoke light artillery shells use about 2 cargo points
in my
house rules, (4 points officially).

Hope this helps!

Andrew Martin
Shared email: Al.Bri@xtra.co.nz
Web Site: http://members.xoom.com/AndrewMartin
Dirtside II Web Site: http://members.xoom.com/AndrewMartin/DSII
Dirtside II FAQ Web Site: http://members.xoom.com/AndrewMartin/DSII/FAQ

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