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RE: Fighter/ Bombers for FT...

From: Mike Wikan <MWikan@m...>
Date: Tue, 4 Aug 1998 11:24:11 -0700
Subject: RE: Fighter/ Bombers for FT...

Hahaha!!! No actually I came across this set that I posted about a year
or so ago when I worked for "that other company" in Florida. It was
about the same time I made my first "parasite fighter" post. 

How about Submunition Salvo Missile loads?

i.e. when you roll for how many missiles in a Salvo are on target, if
the target is within 2" each missile spawns three Submunitions, 4" two
Submunition, and within 6" one submunition.

A point defense must roll a 5 or 6 to knock down missile before it
spawns. a class 1 battery must roll a 6.

Space is the same as an extended range load.

And yes, the local game Shop finally got the Fleet book!

Incredible job, Jon.

Michael Wikan, Game Designer
Accolade, Inc.

> -----Original Message-----
> From: Stuart Ford [SMTP:smford@execpc.com]
> Sent: Tuesday, August 04, 1998 10:43 AM
> To:	FTGZG-L@bolton.ac.uk
> Subject:	Re: Fighter/ Bombers for FT...
> 
> >This will give a slight edge to fighter squads attacking shielded
> >targets.
> 
> Hey Mike, did you hack into my server and read my Macross/Robotech
> pre-posted rules? =)
> 
> Stuart


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