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Re: [OFFICIAL] Re: No Good Guys?

From: <MJMurtha@a...>
Date: Wed, 22 Jul 1998 09:28:14 EDT
Subject: Re: [OFFICIAL] Re: No Good Guys?

In a message dated 7/22/98 3:59:03 AM Eastern Daylight Time,
jon@gzero.dungeon.com writes:

> What I should have said, probably, is that there are no NATIONS that
are
>  entirely "good", just as there are none that are entirely "bad" (at
least
>  by their own frames of reference) - they all have skeletons in their
>  closets.
>  This doesn't mean, however, that there are no INDIVIDUAL heroes (and
>  villains) - there can be as many of these as you like, valiantly
fighting
>  for the principles they believe are right.
>  
>  Jon (GZG)
I can echo these sentiments, both Warzone and Chronopia histories deal
with
large power blocks, be they corporations or empires. Since our games are
more
fantasy based than in the "real" world :) like GZG backgrounds we do
have our
true bad guys, evil forces if you will. The good guys are better defined
as
shades of gray. In their own eyes they are the good guys or at least
that is
what they tell everyone. There are heroes in these forces, personalities
that
are fighting the good fight irrespective of company policy. This type of
setup
seems more realistic to me than the more traditional view of the white
hats
and black hats factions.

Mike J. Murtha
Heartbreaker Hobbies


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