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Re: Movement types (was:RE: Savasku Questions)

From: Ground Zero Games <jon@g...>
Date: Tue, 21 Jul 1998 17:05:57 +0100
Subject: Re: Movement types (was:RE: Savasku Questions)

>Yeah, the only FT-type product I own is the EFSB- which uses the Vector
>system (except for those scary Minbari ships). I doesn't seem too hard
to
>me, except for one thing: When you move the arrow up parallel to the
tape
>measure (to determine velocity and course), sometimes the arrow doesn't
>point to an exact clockface direction. Should you 'round' it to the
nearest
>clockface, or leave it be?
>
>--Buji

In the vector rules for the FB, we state you should leave it - the 12
courses are too granular for vector movement, though they ARE still used
for ship facing.

Jon (GZG)

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