RE: Movement types (was:RE: Savasku Questions)
From: Noah Doyle <nvdoyle@m...>
Date: Mon, 20 Jul 1998 20:30:21 -0500
Subject: RE: Movement types (was:RE: Savasku Questions)
I adapted Battle Rider's movement and scenario generator to Starfire,
and
kept the original thrusts and turns. We did have to figure out
relativistic effects - fighters were often near the speed of
light...talk
about spectacular collisions.
Noah
-----Original Message-----
From: laserlight [SMTP:laserlight@mci2000.com]
Sent: Monday, July 20, 1998 07:12 PM
To: FTGZG-L@bolton.ac.uk
Subject: Re: Movement types (was:RE: Savasku Questions)
> Glad to hear you like the vector system; any experience yet as to how
> newcomers to the game get on with it at first?
>
> Jon (GZG)
The reason I bought FT MT and FB1 was to have a playable game (unlike
Battle Rider) with a vector movement system (unlike Starfire).