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RE: Movement types (was:RE: Savasku Questions)

From: Noah Doyle <nvdoyle@m...>
Date: Mon, 20 Jul 1998 20:30:21 -0500
Subject: RE: Movement types (was:RE: Savasku Questions)

I adapted Battle Rider's movement and scenario generator to Starfire,
and 
kept the original thrusts and turns.  We did have to figure out 
relativistic effects - fighters were often near the speed of
light...talk 
about spectacular collisions.

Noah

-----Original Message-----
From:	laserlight [SMTP:laserlight@mci2000.com]
Sent:	Monday, July 20, 1998 07:12 PM
To:	FTGZG-L@bolton.ac.uk
Subject:	Re: Movement types (was:RE: Savasku Questions)

> Glad to hear you like the vector system; any experience yet as to how
> newcomers to the game get on with it at first?
>
> Jon (GZG)

The reason I bought FT MT and FB1 was to have a playable game (unlike
Battle Rider) with a vector movement system (unlike Starfire).

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