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Fiddling with units

From: "Noam R. Izenberg" <izenberg@j...>
Date: Thu, 16 Jul 1998 09:05:15 -0400
Subject: Fiddling with units

Question
 Is there any compelling reason to keep both the distance and
time convention the same? Some of the velocity/distance issues would
change substantially if an MU was 1000 km and a turn was, say _five_
minutes. That makes our velocities faster 1 thrust =~.75 g without
changing
anything else, essentially. Those wanting to match timeframes with the
ground
games would simply do 2 or 3 space combat turns per ground combat turn.

Noam

Noam R. Izenberg	       noam.izenberg@jhuapl.edu

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