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RE: Strategic Movement

From: Noah Doyle <nvdoyle@m...>
Date: Mon, 13 Jul 1998 21:43:46 -0500
Subject: RE: Strategic Movement

I see your point about EOS definitions - I was thinking about 40-50 AU -

I'll try to fudge something about the gravitational effect of the star
to 
get that result for a Sol-type star.  Correction for stellar motion is
done 
during the jump - it is calculated to compensate for that    (I don't
want 
to deal with relative stellar motion - headache!).  As far as our short 
little lives and empires are concerned, stellar drift is minimal (unless

want it to be a plot device...'Hey, where'd THEY come from?!?!').  Most
EOS 
jump areas will be inside the Oort-type clouds pretty well.  Sol's Oort 
Cloud is presumed to be from about 50,000 AU to 150,000 AU in radius - 
pretty far out there.  It's only 300,000 AU to Alpha Centauri.	It would
be 
the deep-space jumps you'd have to worry about getting scragged by an 
iceball.  The outer system of any particular star is so vast anyway, 
there'd be lots of places for pirates and other nasties to hide.  As for
a 
2-D system map, yeah, I'm _definately_ going to stick with that.  If I 
wanted to go full-3D, It wouldn't be in a minis game.  Anyway, there is
so 
much stuff in the plane of the ecliptic, and so little outside of it 
(relatively), that there is little reason to go there.	You can hide,
live, 
work, whatever, to your heart's content in the ecliptic.

Noah

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