PSB not neccessary
From: <ShldWulf@a...>
Date: Mon, 13 Jul 1998 10:38:30 EDT
Subject: PSB not neccessary
I'm a bit behind on the thread on range and time scale for FT, but I
thought
I'd inject that I've kinda always assumed any beam type attack in a
space
game, "rastered" the beam over the most probably location of the target
when
the beam was due to arrive. As mentioned, if your fighting with any kind
of
sensor lag, or even apprecialbe travel time for the beam to reach it's
target,
you need to blanket the possiblites to achive any kind of hit,
So a "shot" is actually a series of salvo's to bracket the enemy
movement
envelope. Plus it is a great explination on why you have to roll a
randomizer
(die) to determine if you hit and how much damage you did :)
My.02 cred's worth
Randy