RE: Carrier design in FT
From: Noah Doyle <nvdoyle@m...>
Date: Fri, 10 Jul 1998 21:26:16 -0500
Subject: RE: Carrier design in FT
Somebody suggested that 1d6 *fighters* could be rearmed per turn - this
requires a little more bookkeeping, but it might provide that dramatic
tension of trying to get the fighters back out in time. maybe a +1 for
Ace
deck crews, and a -1 for Turkey deck crews? (Ace fighter groups with
Turkey
deck crews - Oy Vey!) It depends on how much records you want to keep -
but then again, I use vector movement for fighter groups, too.
Masochistic, I know. And you could recombine fighters from any group
into
any group to save time in getting groups back out the doors - but you
lose
Ace status if you split them up, and keep Turkey status.
The fighter types did make it to the FB, as far as points are
concerned,
and (if you didn't know already) fighter speed was doubled, as was
combat
endurance (6/9 turns, for standard/longrange now).
Noah V. Doyle
-----Original Message-----
From: Doug_Evans/CSN/UNEBR@UNebMail.UNeb.EDU
[SMTP:Doug_Evans/CSN/UNEBR@UNebMail.UNeb.EDU]
Sent: Friday, July 10, 1998 06:45 AM
To: FTGZG-L@bolton.ac.uk
Subject: RE: Carrier design in FT
-If you take the defacto standard turn time to be 20 minutes then
-it would seem reasonable to be able to refuel/arm fighters in
-one turn (given future automation). I think 6 turns is perhaps too
long.
-
-If you disallow launch and recovery on the same turn and have one turn
for
-re-arming you are still going to have your fighters out of action for
-long enough - its at time like this I always visualise the Japanese
carriers
-at midway frantically rearming, when...
-
-tim jones
This is a strong image for many of us, I'm sure. Perhaps those of the
group
who like working the numbers would think about some possible rule
extension/scenerio variations. Maybe use some fighter variants(I've
forgotten whether these made it to FB), with a two turn change to make a
loaded torp fighter to a heavy or...?
I personally thought Tora, Tora, Tora was ten times more interesting
than
soap opera Midway, but the scene where the Japanese pilots scramble on
to
the deck and see the other flatops blazing, their faces filled with
shock
and pain, haunts me almost as deeply as the TTT scene of Adm. Kimmel
viewing the destruction of Pearl Harbor.
It's the kind of drama of war I'd hope we could make rules for.
I would suggest that PSB would allow that space fighters would take as
long
as one wants to make it necessary to rearm. Those are not F-18's on the
deck. ;->= That said, if you are going to make rearming a long term
prospect, I might think endurance should be lengthened also.
As usual, all of the above off the top of my head, without playing
recently, and having never scene FB. Let the flames begin!
The_Besat
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