Re: SGII EW rules clarification
From: Ground Zero Games <jon@g...>
Date: Thu, 9 Jul 1998 08:09:52 +0100
Subject: Re: SGII EW rules clarification
>Because of the eratta regarding the fact that a unit can actually be
>reactivated and fire twice during a game turn.....could someone out
>there please clarify the following.
>Scenario: I have a combat squad containing an EW grunt. During my
>activation I activate that squad, use two actions as normal and my EW
>goes active. During my opponents next activation I use up all three EW
>counters trying to jam his communications. Which means my EW is now
>inactive
>
>Question: Can I reactivate that squad during this same game turn using
a
>plattoon leader communicating actions to;
>
>a) initiate fire combat, move etc.
>
>b) get 3 more EW counters.
>
>I know the rules say otherwise in the second last paragraph, left
>column, page 19.......
> "Whenever one of these EW tasks is attempted, it costs the EW unit one
>of its EW markers from its stack; when all three are used up, (no
>further tasks may be attempted by that unit until it is re-activated
>next game turn)".
>
>If the answer is yes to a) then would the line I have placed in
brackets
>be replaced by (no further EW tasks may be attempted by that unit until
>it is re-activated next game turn).
>
>If the answer is also yes to b) then would the line I have placed in
>brackets be replaced by (no further tasks may be attempted by that unit
>until it is re-activated)
>
>If the answer is no to a) and b) I get to bash a rules lawyer
Yes to (a), as for any other squad, but no to (b) - EW markers are a
finite
resource per turn.
Rules lawyers should always be bashed as a matter of principle......
:)
Jon (GZG)