Re: (Stupid BMP tricks)
From: <Pmj6@a...>
Date: Sun, 5 Jul 1998 19:53:03 EDT
Subject: Re: (Stupid BMP tricks)
In a message dated 98-07-05 07:55:07 EDT, you write:
<< Actually, I don't like encouraging infantrymen to play tanker in the
> first place. Prefer to split the vehicles into AT and APC versions.
> Why? Coz if you engage with the TOW at 3.5km like God and the
> designers intended the TOW to be used (Why? Max effective range on a
> T-72's main gun is 3km. Hence you did your anti-tank ditch 3.4km
from
> a significant terrain feature, put your ITVs behind it, and you've
got
> a significant chunk of the NATO defense plan for West Germany), your
> infantry has to walk 3.5km under fire to get to where they are
useful.
> If you get close, you're wasting a lot of range, and then someone
tries
> to get into a slogging match at point-blank range. That works
against
> Iraqis with ageing T-55s and Iraqi-manufactured ammo that can't
> penetrate tinfoil. It won't against an army that could find it's
arse
> with both hands and a flashlight >>
I agree. Operating as a tank destroyer vehicle requires fundamentally
different tactics than close infantry support. It'd be better to give
each
mech bn a company of Hellfire-armed Bradley TDs to kill tanks, leave
them in
overwatch, and let the Brads do infantry support work. A 3.5km missile
is
just not good enough to go toe to toe with modern MBTs (or even Soviet
ones
with missiles which can reach out to 5km).
Mike Jasinski