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Re: sniper weapons for SGII

From: Ground Zero Games <jon@g...>
Date: Fri, 26 Jun 1998 15:10:34 +0100
Subject: Re: sniper weapons for SGII

>On 26 Jun 98, at 21:55, Trevor Dow wrote:
>
>> Q. Just for the record whats the go with the Heavy Anti-Material
Rifle
>> (HAMR? and yes I've read the little blurb on page 27. Is it supposed
to be
>> a rifle that fires "anti-matter" slugs or is it just given that name
>> because of the nasty effect it has on any target it hits.
>It's a solid slug rifle. I think in this case 'Material' is the term
some
>military arms use for
>anything that isn't a person. Isn't the rifle for shooting thin skinned
>vehicles and stuff
>(and power armour troops natch)?

Yes, this is the one; BTW, it should have been spelled "materiel" - a
small
typo in the book.....
The concept is based on the Steyr-Mannlicher AMR that is under
development
by Austria (not sure if it is a Government or private commercial
project) -
all this is IIRC, because I only saw one small article on it a while
back,
but the AMR is a .50 cal weapon firing some fairly advanced ammo; looks
like a bl**dy long rifle with a big hammerhead muzzle brake and a bipod
(yes, it DOES look a bit like an old anti-tank rifle), and breaks down
into
2 manpack loads. Its purpose is for killing "soft" equipment targets
like
command/communications vans etc. in rear areas, and would be operated by
deep insertion sniper/commando teams; it is designed to kill such
targets
at long ranges (1-2 Km plus), the idea being that if you punch a big
solid
slug through a van packed with electronics and C3 gear you're going to
bugger it up for a good long while, not to mention killing/wounding a
few
operators and if you're lucky an officer too.
In SGII terms I've assumed that this kind of thing would find other uses
too, such as an anti-PA rifle.....

Jon (GZG)
>
>			TTFN
>					Jon
>----------------------------------------------
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