Re: Full Thrust 3 rules
From: alun.thomas@c...
Date: Thu, 25 Jun 1998 10:04:04 +0100
Subject: Re: Full Thrust 3 rules
> >Another house rule way that might be interesting; SMLs will attack
EVERY
> >ship within the detonation radius. Roll to see the number of
missiles
> >that actually find targets, and then 'allocate' the missiles to
targets
> >in the area, either randomly, equally, by size, or by however you
feel
> >like doing it.
> Hey - I LIKE this idea. [...] My personal take on this is that I
> would prefer an allocation scheme - Roll to see how many successfully
[...]
Why not just give them the same sort of AI as MT missiles ?
i.e. let them hit whichever target the firing player wants them to.
You could even allow a player to split the missiles between ships,
but I'd be against this because it'd slow the game down.
Alun.
(alun.thomas@cbis.com)