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Re: FTFB--new fleet design philosophies.

From: <NVDoyle@a...>
Date: Thu, 25 Jun 1998 01:21:42 EDT
Subject: Re: FTFB--new fleet design philosophies.

One thing that came up in old games of FT - when using a campaign
background,
a certian phenomena began to appear in our battles.  There would be one
pass
at high speeds, with an exchange of fire at closest approach, and the
one who
thought he came away poorly usually turned tail and ran.  This was
brought up
later in the Dream Pod 9 rework of The Jovian Chronicles as a 'Lightning
Pass'
scenario.  There it was due purely to velocity differences - they were
using
rather more Newtonian motion than FT2.	This led to a lot of nasty
tactics -
mines & missiles laid in wait, stringing out the fleet, etc.

BTW, if anybody hasn't seen them, check out the ships in DP9's Jovian
Chronicles Main book and Tech Manual - somebody needs to cast these, eh,
Jon &
KR?

Noah V. Doyle


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