Re: FT3 rules and SMs
From: John Leary <realjtl@s...>
Date: Wed, 24 Jun 1998 09:25:18 -0700
Subject: Re: FT3 rules and SMs
Yum Yum Yab Yum wrote:
>
> I've been watching the latest discussion of the Salvo Missiles with
interest.
...Snip...JTL
>
> I haven't figured a way of easily maintaining range beyond 30 mu and
still keep
> my L3s in arc of the target ship(s) before they closed the range down
further
> for nominal SMs (my opponents have rarely felt the need to resort to
> extended-range SMs). This with Cinematic movement. I still feel speed,
plenty
> of PDS', and an escort screen will work fine, though (have served me
well
> enough over time, anyway!)
>
> Mk
Mk,
Thanks for the comments. Now to add a comment that is almost off
topic: I do not know about anyone else, but my gaming is once a month
for about 6 hours. The thought of spending the day trying to maneuver
for a 1 or 2 point shot every 5 or 6 turns just doesn't make my heart
go pitter-patter. (If this was the real world and I had a ship and
lives hanging on my actions, that is a totally different story.)
The current project for the July/August meeting is a 20,000+
point Kra'Vak and NAC shootout, I think this game will be completed
in less than three hours, start to finish.
Comments logically extending the SML techmology:
1) Mount an SML warhead on a standard FT missile.
2) Arm the rockets of a submunition pack with the SML mini-charges.
Well, if nothing else, the list is talking space combat again!
Bye for now,
John L.