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Re: Troop Capacity

From: "Richard Slattery" <richard@m...>
Date: Sun, 21 Jun 1998 19:30:40 +0000
Subject: Re: Troop Capacity

On 20 Jun 98 at 21:40, John Atkinson wrote:

> A goodly time?  What version of Full Thrust do you play, man?  PDSs
> have a 6" range, which is identical to the attack range of a
> fighter.  And they can (now that fleet book is out) move 24" in a
> turn.  During a turn a PDS can take down a max of two fighters (and
> has a 50% chance of killing NONE).  Now, you can translate inch to
> whatever you like--meters to kalicams to parsecs--but the rules
> don't change.  You wanna build some uberPDS, that's fine with me,
> but don't take that assumption into a discussion of Full Thrust
> without saying something like "In my universe, PDSs have a 6' range"
> or whatever.

Good point. For some reason I'd mentally blocked that PDS's have the
same range. Probably something to do with them being land based and
not required to be so low powered/compact/nor on a moving platform,
but I guess offsetting that they have to fire through atmosphere, it
may as well equal out. 

Hmm OK, at one PDS per fighter group attacking, that translates to
about 20-25% casualties, not good, but not excessive either. 
Overload the defenses with many fighters and you do a lot better, 
find out the planet has way more PDS's than you thought, and you are 
in trouble.

I prefer Rels by the way ;)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Richard Slattery	     richard@mgkc.demon.co.uk
Actions lie louder tha words. 
     Carolyn Wells
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


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